![]() ![]() Keep in mind, however, that some feats are simply impossible regardless of how high your score is. The higher the score, the more likely the character will accomplish the feat. Each of these characteristics has a numerical value that you roll against to perform an action. A 150 pt cinematic character can have access to abilities and skills that can allow them to hold their own in a 200 pt "realistic" campaign.Ĭharacters in a GURPS adventure or campaign are made up of attributes (basic attributes and secondary characteristics) advantages, disadvantages, and quirks and skills (and spells, psionics, etc.). There are, of course, exceptions to this. Likewise, if the character is below 125 points, the challenges may be too great for the party to surpass. If the adventure calls for 125-150 point characters and your character is greater than a 150-point value, the encounters in the game may not be challenging enough. In theory, the greater the number of points used the more powerful the character will be thought during the course of the first few campaigns, the GM will learn how the players spend their points and adjust the power of the campaign accordingly. The Basic set gives rough guidelines on what the Point Power Level the GM wants for the adventure and will tell you how many character points may be used to build your character. The Game Master is the person running the game.
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